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Sunday, September 28, 2025

Galatians 3 Decolonized Part 2

REVIEW

  • I warned Israelites to be ware of man made doctrines
  • I showed how the nations would be blessed through Abraham in Gen 12:3 that is through blessing the Israelites and they have certainly not blessed us
  • I showed that the elect ie. the Israelites are the only ones justified before Yahawah and so they are the ones who will be justified by faith in Yahawashi
  • If only the Israelites are justified by faith, what do the Gentiles get then? The Gentiles get joy in the house of prayermercyservitude and an inheritance.
  • We’ll look at the scriptures on that later.


So that was the last lesson. In this lesson we begin with the account of the kingdom split to solidify that the scriptures in Galatians 3 are about the reconciliation of the kingdoms of Israel not about the justification of Gentiles.

THE ACCOUNT OF THE KINGDOM SPLIT

  • The Reconciliation Promise
  • 1 Kings 11:9-14 Yah promises to split the kingdom
  • 1 Kings 11:29-37 Yah splits the kingdom
  • Ezekiel 37:15-28 Yahawah will reunify Israelites under Messiah and they will be sanctified before the heathen
  • Ephesians 2 here is the reunification

Friday, September 26, 2025

Why True Crime NYC Is Better Than GTA 5

Let’s have a real conversation. When we talk about open-world crime games, the conversation begins and ends with Grand Theft Auto V for most folks. It’s the blockbuster. The titan. The game with a budget bigger than some small countries. And listen, I get it. The graphics are insane, the world is detailed, and you can play tennis before going on a murderous rampage. It’s a technical marvel.

But if you’re talking about the actual soul of a crime game? If you’re looking for an experience that feels less like a slick Hollywood parody and more like a gritty, authentic grind through the underbelly of a city that never sleeps? Then you need to put down the controller in Los Santos and take a trip back to 2005 with True Crime: New York City.

Yeah, I said it. And I’m not taking it back.


The Grime vs. The Glamour

Los Santos is beautiful, polished, and fun to live in. It’s a sun-drenched playground of excess. But let’s keep it a buck—it doesn’t feel dangerous. It feels like a theme park. You’re a tourist causing chaos.

True Crime: NYC doesn’t let you off that easy. From the moment you step into the worn-out boots of Marcus Reed, an ex-con turned cop, you feel the weight of the city. This isn't a glamorous version of New York; it's a grimy, early-2000s time capsule. The streets are littered, the subways are covered in graffiti, and the atmosphere is thick with a sense of genuine menace. You can almost smell the stale pretzels and exhaust fumes. This game captures the feeling of a city that’s alive in its imperfections, not just as a backdrop for your antics. It’s the difference between watching a Scorsese film and watching a Michael Bay explosion fest. Both have their place, but only one sticks with you.


A System with Something to Say

Here’s where True Crime: NYC truly embarrasses its modern counterpart: its morality and police systems.

In GTA V, being a cop is a binary state: you have a wanted level, or you don’t. You hide until the stars go away. It’s a game of tag.

In True Crime, being a cop is a role. The "Police Presence" meter meant the entire neighborhood was your jurisdiction. You weren't just running from the law; you were the law. The game forced you to make split-second decisions. Do you arrest this perp, or do you beat a confession out of him for more information? Do you let a small-time dealer go to get a lead on a bigger bust? The "Good Cop/Bad Cop" morality system wasn't just a gimmick; it directly influenced the story, your abilities, and how the city reacted to you.

Meanwhile, in GTA V, your three protagonists are psychopaths by design. There’s no moral consequence for mowing down a sidewalk full of people. The satire is so broad that it becomes meaningless. True Crime: NYC dared to ask a more complex question: "What does it cost to clean up these streets, and will you become a monster in the process?" That’s a narrative with some weight for a community that has a complicated, often fraught relationship with policing.


The Rhythm of the Streets

Combat. In GTA V, you point and shoot. It’s serviceable.

True Crime: NYC gave us a hand-to-hand combat system developed by the same team behind Tony Hawk's Pro Skater. Let that sink in. The result was a deep, fluid, and incredibly satisfying martial arts system. You could string together combos, use environmental takedowns, and disarm opponents with style. It felt like you were in a classic kung-fu film, but on the mean streets of Manhattan. Engaging a gang on the corner wasn't just about who had the bigger gun; it was about who had the sharper skills. It made every street confrontation a dynamic event, not just a bullet-sponge slog.

Side activities in GTA V are annoying. You pick an activity, then load into a lobby and wait for others to join, then spend 30 to 40 mins trying to accomplish a mission and fail, being rewarded with RP to quell you absolute rage at the random player who wasted all the team lives and killed no one because he was underpowered. That was literally me for my whole Xbox One GTA V career. Lol. Sorry.

In TCNYC though there are no real side activities. Everything feeds into the loop of being an officer. If you're racing it's to pursue a gang leader, if you're entering a store it's to buy meds or clothing, or to sell illicit goods to pawn brokers bad cop style. If you're up for it you can even extort the store owner netting some money along with your goods, you know just like a good NY officer :)

Those are just a few of the myriad examples of fine details that make TCNYC a much more reactive world that GTA V. It's so crazy to see a game from 2005 make a 2022 game look like trash. 


The Verdict: A Legacy of Authenticity

Look, this isn’t to say Grand Theft Auto V is a bad game. It’s main quest is masterpiece of scale and polish. But polish can sometimes sand away the rough edges that give something its character. True Crime: New York City is all rough edges. It’s janky, the voice acting is hilariously over-the-top at times, and it was buggy as hell at launch.

But it had ambition. It had a vision for a crime game that was about more than just stealing cars and causing mayhem. It was a game about the systems of justice and corruption, about the grind of street-level law enforcement, and about the soul of a city that doesn’t sparkle—it sweats.

So, while everyone is rightfully praising GTA V for its technical achievements, don’t sleep on the classic that did more with less. For those of us who want our crime stories to have grit, consequence, and a rhythm all their own, True Crime: New York City remains the undisputed king of the concrete jungle. It’s a shame more games haven’t followed its lead.


Thursday, September 18, 2025

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Friday, September 12, 2025

Galatians 3 Decolonized


INTRO

Colossians 2:8 Beware lest any man spoil thee

LESSON

Gal 3:8 in thee shall all the nations of the earth be blessed.

Q. What do the Christians say this means?

  1. They say it means that all the nations of the earth will be blessed because Jesus Christ is the seed of Abraham and will bring salvation to all men.

Q. Is that true? Let's find out through the oracles of Yahawah, the true black God of the bible.

THE ONE TWO PUNCH

  • Gal 3:13-14 Peter says in these verses that Messiah redeemed US from the curse of the law.
  • Q. What is the curse of the law and when did the heathen experience it?
  • Deuteronomy 28:15-17 & Baruch 4 show the curse of the law
  • Paul also says WE are to receive the spirit through faith after saying that Gentiles would be justified but Peter is not a Gentile. So which we is he talking about?  
  • He said that WE are to receive the spirit through faith
  • Q. Which we is he talking about?
  • A. The same we who were cursed in verse 13.
  • And there you have it, the lesson is done :)


The truth is you can use this simple precept to explain what’s happening in Galatians 3 but we’re gonna break it down completely so that there’s no room for lies. Let’s go!

DIFFERENT MEANINGS OF THE WORD NATIONS

Gen 10 nations can be Israelites exclusively or can refer to all people of earth or other tribes. You must use precepts to decipher the correct interpretation of the particular instance of the word nations you are reading re Isaiah 28:9-10 & Psalm 119:104

  • Psalms 2:1-4 Why do the heathen rage
  • See Gen 10 here and notice that the same root word “goy”(modern hebrew) is used to refer to israelites and non israelites. Also look up Psalm 2 in the same interlinear bible at the link above.

HOW THE NATIONS WILL BE BLESSED 

Gen 12:3 the nations will be blessed by blessing Abraham’s seed and cursed by cursing them.

  • Isaiah 14:1-2 they shall cleave to the house of Jacob
  • Gen 28:14 all the families of the earth will be blessed through you and your offspring

JUSTIFYING THE HEATHEN THROUGH FAITH

The Christians say that this means the nations other than the Israelites are justified through faith but this is not so according to the scriptures.

Q. Who is justified before Yahawah?

  1. Romans 8:28-33 His elect are justified

Q. Who are his elect?

  1. Isaiah 45:4 The Israelites

Q. Which heathen then did he justify by faith?

  1. Romans 9:26 Notice that the title here is “the calling of the Gentiles” Who is this referring to?
  • Hosea 1 this chapter is the origin of the verse in Romans 9. Re-examine your answer. Is it correct?
  • The people that were considered not a people were the northern kingdom Israelites and they shall be considered a people once more once they are saved by Yahawashi.
  • Therefore the Gentiles are Israelites in this context. The heathen he justified by faith are the Samaritans, the northern kingdom Israelites.

Thursday, September 4, 2025

Why Being Healthy Is Hard for Negroes

Our Environment: When the Healthy Choice Isn't the Easy Choice
The spaces where we live, work, learn, shop, and play exert a powerful influence on our daily decisions, particularly what we eat and how active we are. For many Americans, their environment creates significant barriers to healthy living, making the path of least resistance one that leads to poor nutrition and sedentary habits.

When it comes to food, the deck is often stacked against making healthy decisions. Two major factors dominate this landscape: portion distortion and pervasive marketing.

Since the 1970s, portion sizes for almost all foods have increased substantially. Research consistently shows that people tend to eat more when faced with larger portions, often without realizing it. This has become the new normal, whether at home, in the grocery store, or at a restaurant, leading to consistent overeating.

The Constant Barrage of Marketing 
We live surrounded by the marketing of unhealthy foods and beverages. This is especially problematic for children, who are often too young to understand the persuasive intent of advertising. Food and beverage companies spend over $1.7 billion a year marketing to kids, with only a tiny fraction of that—approximately $280 million—promoting healthy products.

This marketing targets children through multiple channels: food packaging, school vending machines, recreation league scoreboards, toys, giveaways, contests, and product placements in commercials, movies, TV shows, video games, and on restaurant menus.

Furthermore, unhealthy junk food seems to be waiting around every corner. Checkout aisles lined with candy and sugary drinks are no longer confined to grocery stores. Today, it's difficult to find a pharmacy, hardware store, or even a car wash that isn't selling unhealthy options at the point of purchase.

While all Americans face these obstacles, lower-income and racial and ethnic minority groups often face additional, compounding barriers.

Food Deserts
Many low-income communities and communities with large minority populations are considered "food deserts." They lack supermarkets that carry healthy, affordable, high-quality foods. This forces residents to shop at local convenience stores where healthy options are typically less available and more expensive. Studies also show these neighborhoods have a higher density of fast-food restaurants and other eateries that are less likely to offer healthy choices.

Barriers to Physical Activity
Communities that support physical activity are critical for public health. Regular activity helps maintain a healthy weight, may reduce the risk of certain cancers, and can be beneficial after a cancer diagnosis by reducing the risk of recurrence and improving quality of life.

Access to parks, gyms, sidewalks, and recreation facilities is a key driver of active lifestyles. Conversely, a lack of access to these amenities is associated with a greater risk of obesity.

Low-income communities again face disproportionate challenges. Studies have found significantly fewer sports areas, parks, greenways, and bike paths in high-poverty areas. Barriers like heavy traffic, lack of street lighting, unleashed dogs, high crime rates, and absent sidewalks further inhibit physical activity.

The Role of Schools
Safe and accessible communities can help promote activity among children. Programs like Safe Routes to School, which creates opportunities for children to walk or bike safely, have been proven effective. Physical education (PE) in schools is also vital, yet only a small percentage of elementary, middle, and high schools provide daily PE for the entire school year. Nearly a quarter of schools do not require students to take any PE at all.

Conclusion: Building a Healthier Future
All these factors—from oversized portions and targeted marketing to food deserts and unsafe streets—add up to environments that contribute to obesity, poor health, and increased cancer risk. This reality underscores a critical public health imperative: we must work together to create homes, schools, workplaces, and communities where the healthy choice is not just available, but the easy choice.

this article was created by DeepSeek.com from the transcript of this source material and edited by Brother Mykah for yahawashi.ca